

But, most importantly the game is really fun with the dodge roll to go through bullets as a main mechanic in addition to the twin stick shooting and crazy active & passive items/guns combos and synergies and different room layouts each time I think it's one of the best games ever made. Then you do it again and again and you get better at it, unlocking all the secret characters and merchants and game modes, and secret levels, there's just so much to do, you can play it hundreds of times and see something new each time.

Every time you play you're unlocking something, some crazy new gun or item to your Ammonomicon, or if you can pass a level (there are only 5 regular levels to get through) you get money to buy things after you die. Tue 23rd Jun Enter the Gungeon is awesome.

Many games use a basic run-based structure but let you unlock certain equipment or abilities that persist in subsequent runs, resulting in a less brutal experience if you don't have the time (or inclination) to simply git good. You steadily acquire gear and abilities on the way until you either beat the game ( yay!) or die before being sent back to the beginning, stripped of your booty, to try again.Įven if the word turns you off, the range of genres offering roguelike or lighter 'roguelite' mechanics has become so broad that it's unlikely that you'll hate every single one. The label has become so pervasive that it now stands alongside ' Metroidvania' as an increasingly vague (though very handy) shorthand for games with specific mechanics in this case, games with randomised elements that are approached in one 'run'. These days, it often feels like 'roguelike'-which refers to dungeon crawler Rogue from 1980-is attached to every other indie game released. That divisive descriptor draws some players like moths to a flame, while others run a mile at the mere whisper of it. When it comes to modern video games, there are few more polarising terms than 'roguelike'.
